Examples
This page has some examples of common effects you'd want to do on an avatar. I hope this helps!
Toggles
Basic Toggle (Default ON)
Best used for:
- Clothes that are on by default
- Jackets
- Gloves
- Shoes
- Jewelry
- Hair Extensions
- Anything simple you'd want on by default!
Basic Toggle (Default OFF)
Best used for:
- Hats
- Sunglasses
- Anything simple you'd want off by default!
Clothing Toggle with Shrink Keys (Default ON)
Best used for:
- Shirts
- Things with thin and long sleeves
- Thinner pants
- Clothing you experience clipping with
Clothing Toggle with Shrink Keys (Default OFF)
Best used for:
- Shirts
- Things with thin and long sleeves
- Thinner pants
- Clothing you experience clipping with
Multiple Toggle Elements
Sword Toggle
Object Swaps
Best used for:
- When you only want to swap from one object to another
Duration (Interpolation)
AudioLink Toggle (Poiyomi)
Check to make sure if your shaders have an Animate Property option (like Poiyomi). Otherwise, the property might not animate after your shaders lock.
Disable PhysBones (GameObject)
Disable PhysBones (Component)
If your setup requires you to have the GameObject enabled (for... some reason), you can target the enabled property on the specific component. This works for any Renderer and Behaviour based Component.
Radials
Minimum Brightness Slider
Check to make sure if your shaders have an Animate Property option (like Poiyomi). Otherwise, the property might not animate after your shaders lock.
Minimum Brightness Slider (Override)
Check to make sure if your shaders have an Animate Property option (like Poiyomi). Otherwise, the property might not animate after your shaders lock.
If you don't want to rely on the Editor value of the material, you can override the value.
Breast Slider (Exclusive)
Breast Slider (Inclusive)
Some models have conventions for the name of blendshapes like the breasts that outfit creators follow,
so they can be easier to animate in bulk. You can use the Avatar
Selection Mode to animate all values that match
the breast blendshape.